Game design
Designing levels and gameplay loops: intent, pacing, difficulty — then prototyping to check it holds up with a controller in hand.
Unity, Unreal Engine, C#, C++
01About
The background, the ambitions and the tools behind the projects on this site.
“Video games are the art form I've always loved above everything else. Now I want to make them for a living.”
I am a third-year BUT MMI student at the IUT de Tarbes Occitanie. I chose the course in order to work in game development: level design and game design. Designing the spaces, the rules and the pacing of a game rather than only writing its code.
MMI casts a wide net: development, digital creation, communication. Knowing how to code serves a game designer every day — it is what lets you prototype an idea yourself instead of waiting for someone else to test it for you.
Alongside that, I got myself a graphics tablet and started building a visual world of my own. That is where most of the sketches in my work come from.
02
IUT de Tarbes Occitanie. Straight after came Caustic Network: one week, two of us, and a game playable from beginning to end in Scratch.
Three months on MRRD as level designer, in a team of three using Unity. Then Astro Odyssey, started during an internship and still in progress.
Interactive object development. Looking for an internship from early March 2027.
03What I do
Designing levels and gameplay loops: intent, pacing, difficulty — then prototyping to check it holds up with a controller in hand.
Unity, Unreal Engine, C#, C++
Drawing and digital painting on a graphics tablet: characters, environments, light studies.
Krita, Aseprite
Websites, visual identities and content — the part of MMI that makes a project exist in people's eyes.
HTML, CSS, JavaScript, Bootstrap