MRRD
- Role
- Level designer
- Year
- 2026
- Length
- Three months
- Tools
- Unity, C#, Aseprite, Google Docs
- Setting
- Coursework, team of 3
Three months, a team of three, and an entire map to make stand up — my first real job as a level designer.
The project
The year-long second-year project, built by three of us in Unity and coded in C# with Clément Vigier and Mattéo Simon. A top-down 2D Zelda-like, on the set theme “Pars, Cours, Dive”. The game is single-player, but carries a messaging system in the manner of Dark Souls: what one player leaves behind is saved to a database and shown to the others.
What I did
The game's entire map, level by level
The missing scenery and objects, drawn in Aseprite
Balancing the difficulty: where the enemies, the potions and the passages go
The itch.io page and the trailer
What I took from it
The level design is clean — it is the part I am happiest with. C# was the real obstacle: a forbidding language at first sight, and one I had to learn along the way. A few bugs remain that the time we had did not allow us to deal with.







