Games · Illustration · Web

Work

The projects I keep — the ones that made it to the end, and the ones that taught me something.

Game design A platforming level from Astro Odyssey: cliffs, spikes and the character

Astro Odyssey

2026

Game design, interface and 2D art for a Unity game born in an internship, still in progress.

Level design Artwork from the MRRD project

MRRD

2026

Level design and the complete map of a 2D Zelda-like, in Unity.

Games Title screen of Caustic Network

Caustic Network

2024

A first playable game, built by two of us in a week in Scratch.

Illustration A digital painting of a sunset over the sea

Sketchbook

In progress

Sketches, light studies, characters and environments — the sketchbook every project starts from.

The sketchbook

Sketches, studies and explorations. The rough draft behind everything else — added to whenever the mood takes me.

A greyscale range of snow-covered mountains beneath a full moon

Years
of sketches

The sketchbook is added to constantly: light studies, characters, environments, research for the games.

Open the sketchbook