All work
Game design

Astro
Odyssey

A platforming level from Astro Odyssey: cliffs, spikes and the character
Role
UI/UX designer & 2D game artist
Year
2026
Length
Since April 2026 — ongoing
Tools
Unity, VS Code, Aseprite, Google Docs
Setting
Internship, in a pair

Project in progress — not published yet.

A game born in an internship, built by two, and still a work in progress.

The project

Started in April 2026 during an internship and built by two of us, the project is still under way. A great deal of code on one side, and on the other the whole design side: the levels, the interface and the visual direction.

What I did

  • The game design and the level design

  • The interface and user experience design

  • The game's 2D art, tilesets included

What I took from it

The tilesets work very well and the interface stays consistent from one screen to the next. The rest was hard going. The project is still under way, so nothing is final — but it is moving.

Menu screen from Astro Odyssey
The menu screen, which I designed: the frame, the hierarchy of entries, the states.
Interface frame from Astro Odyssey
The interface frame on its own, reused from one screen to the next.
Main tileset from Astro Odyssey
The main tileset — the piece of the project that works best.
Block variants from Astro Odyssey
The block and border variants.
Scenery elements from Astro Odyssey
The scenery elements of the level.
Next project MRRD