Game design
Astro
Astro
Odyssey
- Role
- UI/UX designer & 2D game artist
- Year
- 2026
- Length
- Since April 2026 — ongoing
- Tools
- Unity, VS Code, Aseprite, Google Docs
- Setting
- Internship, in a pair
Project in progress — not published yet.
A game born in an internship, built by two, and still a work in progress.
The project
Started in April 2026 during an internship and built by two of us, the project is still under way. A great deal of code on one side, and on the other the whole design side: the levels, the interface and the visual direction.
What I did
The game design and the level design
The interface and user experience design
The game's 2D art, tilesets included
What I took from it
The tilesets work very well and the interface stays consistent from one screen to the next. The rest was hard going. The project is still under way, so nothing is final — but it is moving.




